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 <\/p>\n

\"oblivion<\/a><\/p>\n

Fate Of the Gods is a published written novel with a graphic novel currently in production.<\/p>\n

This story begins in a fictional world set in a middle aged era of swords, shields & sorcery. To begin with it follows 2 unrelated heroines & their quests to overthrow \/ kill a powerful avatar from the dead world called Vis Vires.<\/p>\n

Eventually their paths cross but the results of their actions will cause a butterfly affect that will uncover the greatest threat to life the universe will ever know.<\/p>\n

Not even the gods will be safe from what will come of these events.<\/p>\n

This game will be based on the successful franchises \u201cStreet fighter<\/a>\u201d \u201cTekken<\/a>\u201d and \u201cGuilty Gear<\/a>\u201d with the story focusing on the \u201cFate Of The Gods<\/a>\u201d Intellectual Property.<\/p>\n

Like StarCraft<\/a> was for real-time strategy games and Halo<\/a> was for first-person shooters, Fate Of The Gods will deliver a total package beyond its base game play in the fighting game genre.<\/p>\n

Fighting games are a mature genre with well-defined player preferences, so the way to capitalize on that is to deliver familiar game play with refinements and a few twists, and supplement that with whatever modes and features the genre has been lacking.<\/p>\n

\"Capture\"<\/p>\n

 <\/p>\n

Play style<\/strong><\/p>\n

This game will have up-tempo paced action where you will perform limited combo strings that take skill and time to master.<\/p>\n

At its core this game will be a 2d Vs fighting game using 3d graphics. Much like Capcoms Streetfighter IV<\/a><\/p>\n

This game will follow the classical Vs fighting formula for winning where the goal is to completely deplete your opponent\u2019s health bar using the attacks available to your character.<\/p>\n

The first person to lose the total allocated rounds loses the game. If time runs out in a round the winner will be determined by the player with the most health.<\/p>\n

Ties can happen if time runs out and both characters have equal health or they are both KO'ed at the same time. Each character has a different value of life which is outlined in the character section.<\/p>\n

 <\/p>\n

Fight System<\/h1>\n

 <\/p>\n

This is the most important part of the game design. The fight system has been designed so that newcomers will be able to pick up and play it with relative ease but to master all the functions will take lots of skill and practice.<\/p>\n

Here are the basic features of the fighting system:<\/p>\n